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The category tree

Your own tree: creating, moving, activating a branch, and the settings children inherit.

Available to roles Admin, Editor, ViewerOpen in the app (Opens in a new tab)
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Categories in Monokaido are two separate things, and most confusion comes from treating them as one:

  • Vendor categories arrive in a feed. You do not change them — they are as the vendor sent them, and every vendor's are different.
  • Your categories are a tree you build yourself. The shop looks the way this tree does, and parameter templates attach to it.

Between the two sits mapping. This screen is about the second one — your tree.

The category tree with Tree, By vendor, Manual and Mappings tabs, listing root categories
Fig. 1 — The category tree on the Tree tab. Root nodes carry a code and the vendor they came from.

Controls on this screen

  1. Add category — Creates a node. You pick its parent in the dialog.
  2. Category count — The total across every branch. A sudden jump usually means a feed brought its own tree.
  3. Tree — The whole hierarchy as it stands.
  4. By vendor — The same thing, grouped by vendor.
  5. Manual — Placing products into a category by hand.
  6. Mappings — Matching a vendor's categories to your tree.
  7. Vendor filter — Leaves only one vendor's branches in the tree.
  8. Expand all — Unfolds the whole hierarchy. At a thousand categories that takes a moment.
  9. Expand arrow — A node without an arrow has no subcategories.
  10. Category code — The identifier the feed and any export know this category by.
  11. Vendor — Which feed the branch came from.

Changing the tree

  1. Adding a category

    Add category creates a node; you choose the parent in the dialog. With no parent it becomes a new root.

  2. Moving

    A node is moved by dragging. It takes its whole subtree with it — children follow the parent.

  3. Activating and deactivating

    An inactive category does not appear in the shop. The dialog offers a choice that applies the state to the whole subtree at once.

What children inherit

FieldWhat it doesNote
Parameter templateThe prescription of which parameters a product in this category should carry.Subcategories without a template of their own inherit it. It is applied through a flow action.
State (active/inactive)Visibility in the shop.Inherited only when you tick "apply to subtree"; otherwise each category owns its state.
Parameter instead of subcategoriesThe shop renders a parameter's values in place of subcategories.Each tile leads to this category with a single active filter. Only filterable parameters visible in the shop are offered.
I deleted a category — what happened to its products?

The products stay. They simply lose their placement in that category; their feed category is unchanged.

Why do I have 1,000 categories when the shop needs thirty?

Most of them came from feeds. Your shop shows only yours — the vendors' branches exist for mapping and never appear in the shop.

How do I place a product into a category by hand?

On the Manual tab, by dragging. It is mainly for products the feed placed nowhere.